
Strength is generally considered a dump statistic. Most points remaining will be placed into dexterity for speed and damage resistance. 8 Charisma will allow 3 retinue troops and decent command radius. Out of these everyone will need 20 intelligence for good magic and level 3 starting troops.
Charisma is used for spell range, army power and number of retinue troops. Intelligence is used to determine what level of magic you can effectively use. Dexterity is used to determine damage reduction, consversion speed, movement speed and attack speed. Strength is used to determine hit chances, health regeneration and damage per strike. Statistics for your character are the Strength, Dexterity, Intelligence and Charisma of a Hero which cannot be redistributed once spent. While underated they can still be useful at times. Bonuses to Morale or other army benefits are often small and it is difficult to determine the overall effectiveness of the item. Leader items usually consist of nothing more than a small income from an item.
While this may be weak for most characters some spells can still be used to great effect for certain characters with other spells. Spell trigger items give a small chance of a spell effect occuring without mana cost in combat. It however is not worth trying to get all your gear of this type you still need some combat enhancements for survival. Almost any character has some use for these effects at high level if or when they want to use magic. Some equipment in this catergory may also decrease spellcasting chance and player may wish to offset this with casting enhancement items.Ĭasting Enhancements have a few possible benefits including mana generation rate, casting success or improvements to a spell skill. This is used not only by melee or hybrid heroes but even mages to assist in combat. Arena style battles for heroes are often the fastest way of gaining new items.Ĭombat Enhancements are the major contributor to damage and protection of the hero. More versitile equipment can be gotten but it is often rare and takes time to find. This is mainly combat enhancements from armor and a weapon for damage. Standard equipment is used to raise a heroes values to the point where they are equal to a general level unit.
COMMAND TO GROUP UNITS IN WARLORDS CLASSIC FULL
When engaging in quick full sized battles retinue troops are generally not needed. The standard selection for the retinue in a map is 1 bodyguard, 2 healers and any others for resources or summoning. Without assistance in these areas Heroes can easily be beaten after the first time they engage in battle. Mages and Leaders are weak until they build up their base so may need a bodyguard. Melee and Hybrid hero classes will often lack some form of healing. Units with convert, small generation of resources from the units themselves or able to summon troops.
Extra mages for spells the hero may be missing like damage spells to deal with swarms. Bodyguards for some of the toughest units in the game to stop rush tactics. Healers including units like a White Mage or Unicorn that have a group heal and cure spells. Retinue troops are taken for 4 main reasons. Some general type units may also join you at level 1 after a battle. To get units available for your Retinue you will either have to purchase them in the campaign or level the units you want in a map to put into the retinue after the map is finished. These elite units are called your Retinue and can be selected before combat instead of normal troops for the army you are leading. Heroes are almost never alone having both an army and a few elite units to cover their weaknesses. If unfamiliar with the game I would strongly recommend you read the explainations included in the guide for hero game mechanics that you are interested in.įor Troubleshooting or Patches they are near the end of the guide. Keep in mind no hero can do everything so in order to get 100% completion in the campaign you will need at least 2 heroes or playthoughs. This guide will cover the heroes race, spells and classes with only examples given to how you can use the builds in strategies. Heroes do not have to be the same race as they are commanding even in the campaign as others become unlocked while you play so the only restriction to your strategies based on how you make your hero. Races are not balanced with some having large advantages over one another however with a good strategy almost any battle is winnable. The hero grows as you play the game collecting items and experience with almost no limitations on how powerful they can become. When playing the game you will need to manage your army, fight for control over resource sites and manage the most critical unit your hero. Warlords of Battlecry is a largely melee focused real time strategy game.